Difficulty Selection Table (Patch 3.7)

Don't just guess. Match your experience and goals with this table:

DifficultyIE Game ExperienceEnemy StatsRest BonusWho should pick
Story ModeNone / First RPGβˆ’40% HP, βˆ’25 AccuracyAlways activeWant the story, zero combat challenge
EasyCasual playersβˆ’20% HP, βˆ’10 AccuracyAlways activeWant mechanics but no frustration
Normal βœ…Baldur's Gate 1 / 2 veterans OR quick learnersDefault8 rests per chapterDESIGNED default for first playthrough
HardPathfinder / Kingmaker / Deadfire vets+25% HP, +10 Accuracy6 rests per chapterSecond or third playthrough
Path of the DamnedCompleted PotD before+50% HP, +20 Accuracy, ALL afflictions4 rests per chapterMin-maxers only. Not first run.
+Expert Modeβ€”No hints / auto-pause offβ€”Togglable with any difficulty
+Trial of Ironβ€”Single save on death = deleteβ€”Roguelike players only

Pro Tip

Pick Normal. You can adjust up to Hard or down to Easy at any time in the options. PotD is a one-way difficulty setting and cannot be reduced later.

Watcher Creation: Attributes Simplified

Forget everything you read on old Fandom wikis. Patch 3.7 confirmed that attributes are still governed by the "Might = all damage" and "Perception = hit chance" fundamentals that launched with the game.

AttributeWhat it doesSafe value (any class)Never dump
Might+3% all damage & +2% healing per point14–18 (DPS/healers)Any class that deals or heals
Constitution+5% endurance per point10–14Frontline tanks (16+)
Dexterity+3% action speed per point12–16Never below 8 for casters
Perception ⭐+1 Accuracy & +1 Interrupt per point14 minimumEVERY CLASS. Dump to 3 = miss everything.
Intellect+5% AoE size & duration of effects10 (non-caster), 14+ (caster)Ciphers/Wizards/Priests
Resolve+1 Deflection & +Concentration10 (DPS), 16+ (tanks)Main tank Engager characters

Mistake #1: Dumping Perception

7 out of 10 new players dump PER because they think "I'm a Wizard, I don't attack." Graze chance in PoE is 50% of normal damage. If your spells graze, they deal half damage and last half duration. 14 Perception on every single character is non-negotiable.

Culture & Background (Free Stats!)

Culture gives you +1 attribute. Background gives a starting skill bonus. Best picks for beginners:

  • The White that Wends β†’ +1 Might. Best for DPS builds across all classes.
  • Deadfire Archipelago β†’ +1 Dexterity. Great for Rogues/Monks.
  • Old Vailia β†’ +1 Intellect. Casters and Ciphers love this.
  • Aedyr β†’ +1 Resolve. Paladins and Fighter tanks.

Background skill: Athletics, Lore or Mechanics. Mechanics is the most impactful β€” you open chests without needing a Rogue companion.

Act 1 Party Setup (Easiest Comp)

You start alone. You'll have a full party within 2 hours. Recruit in this order to minimize Act 1 pain:

  1. Step 1 (0h): Finish prologue. Reach Gilded Vale.
  2. Step 2 (1h): Immediately go to Magran's Fork β†’ recruit Eder (Fighter Tank) in the tavern. He is free, and he makes every fight 3Γ— easier.
  3. Step 3 (1.5h): Go to the Black Hound in Gilded Vale β†’ recruit Aloth (Wizard) upstairs. His fan of flames solo-clears Act 1 enemy packs.
  4. Step 4 (2h): Return to the starting road β†’ find Durance (Priest) by the roadside shrine. Healing secured.

With these 3 + your Watcher, you're already stronger than 95% of the game's encounters. Later add Pallegina, Kana and Sagani.

Mistake #2: Fighting the Raedric Fight Too Early

Literally every beginner does this. Lord Raedric's Hold is a Level 6+ dungeon. Gilded Vale sends you there at party level 3. The correct order is: do every other side quest in the Vale first (Wailing Banshee, the Smith's quest, the Medreth quest, the Bear cave), hit Level 4–5, clear Magran's Fork, do Caed Nua, then go back to Raedric. You'll one-shot the fight.

Gold Guide: Never Be Broke

The game wants you to think gold is scarce. It's not if you know the tricks:

  1. Loot EVERYTHING β€” even rusty swords. 10 copper items add up. Full-clear every dungeon before leaving.
  2. Sell to Heodan first (caed nua merchant) β€” he has the best buyback rates.
  3. Do not buy gear below Level 8. White March DLC replaces your inventory at 12 anyway.
  4. Stronghold Taxes from Caed Nua will eventually give you passive gold income. Upgrade the Gardens first, then Walls, then Barracks.
  5. One big payday: Sell the unique Sanguine Plate + Golden Gaze you don't use for 6,000+ copper each.

First 20 Hours Checklist

HoursMilestoneDon't skip
0–2Gilded Vale quests + Eder/Aloth/Durance recruitedBlack Hound tavern secrets
2–5Clear all Vale side quests, enter Caed NuaStronghold tutorial (read it)
5–8Complete Magran's Fork, recruit KanaThe dragon cave (optional but rewarding)
8–12Defiance Bay, recruit Pallegina & SaganiDo Heritage Hill before anything else
12–20Act 2 main quests, unlock White March IGet all companions before starting White March

Beginner FAQ

Which difficulty should I choose for my first playthrough? +

Normal. This is what Obsidian designed for first-time players of Pillars of Eternity specifically (unlike, say, Pathfinder Wrath's "Normal" which is Hard). Story/Easy trivialize combat; Hard/PotD punish lack of knowledge. Normal hits the sweet spot, and you can always bump it up mid-game.

What are the best first Watcher class picks? +

Fighter (unkillable, self-healing), Cipher (damage beast that teaches you the game's soul-based resource loop) or Paladin (Flames of Devotion hits like a truck, supports party). Avoid Monk, Barbarian and Druid for your very first playthrough β€” they demand specific builds and knowledge of afflictions.

Should I buy the White March DLCs before starting? +

Absolutely. The game is not complete without them. You need to progress past Caed Nua and reach a certain point in Defiance Bay before they unlock, but having them installed from the start guarantees no quest/state bugs. White March 1 is accessible around party Level 7, White March 2 around 10.

How important is resting? +

Rest gives you the "Well Rested" +2 all-attributes bonus. On Normal/Hard, you get 8/6 "free" rests per map chapter. After that, you can still rest but lose the bonus. Always rest at inns when visiting a town, not in the field β€” inns give stacking bonuses (+1 Might from meals, +3 Accuracy from beds).