Overview: 4 Class Archetypes
All 11 classes fit into 4 archetypes. Know your role before picking:
| Archetype | Classes | Role in party | Beginner score 1โ5 |
|---|---|---|---|
| Warriors | Fighter, Paladin, Barbarian, Monk, Rogue | Melee damage / Tanks / Single-target burst | โญโญโญโญ Fighter, โญโญโญ Monk |
| Priests / Casters (Divine) | Priest, Druid, Chanter | Healing / Buffs / AOE damage / Summons | โญโญโญโญโญ Chanter, โญโญ Priest |
| Arcane Casters | Wizard, Cipher | AOE DPS / Crowd control / Utility | โญโญโญ Cipher, โญโญ Wizard |
| Ranged / Support | Ranger | Consistent ranged damage via pet | โญโญโญ Ranger |
Warrior Classes (5)
๐ก๏ธ Fighter โ Unbreakable Frontline
Most reliable tank and beginner pick. Passive Constant Recovery turns damage into healing. Unbroken engagement range means you pin entire enemy packs.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Tank (Unbroken) | 12 | 16 | 10 | 16 | 10 | 18 |
| DPS (Devoted) | 18 | 12 | 16 | 18 | 8 | 8 |
| Balanced | 16 | 14 | 12 | 16 | 10 | 12 |
Best Build: Mule Kick Devoted
Vulnerable Attack โ Mule Kick repeat knockdown. Each Mule Kick applies a 4-second prone to bosses. A Mule Kick Devoted Fighter can perma-prone Thaos IX with the right weapon set.
๐ก๏ธ Paladin โ Hybrid Burst-Tank
Faith & Conviction gives ALL defenses +8/16/24 (tiered). Flames of Devotion (2/encounter) is the highest burst damage per-restricted-ability in the game. Darcozzi Paladini subclass is best in slot because of the +fire lash aura.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Darcozzi Off-Tank | 18 | 14 | 10 | 16 | 10 | 14 |
| Bleak Walker DPS | 20 | 10 | 16 | 18 | 8 | 8 |
๐ฅ Monk โ Wounds = Damage
Every 10 damage taken = 1 Wound. Each Wound fuels special abilities: Swift Strikes (speed), Torment's Reach (AOE), Turning Wheel (burning lash). Low floor, extremely high ceiling with the right builds.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| SC DPS Nalpazca | 20 | 14 | 18 | 18 | 12 | 3 |
| Helwalker Durable | 19 | 10 | 18 | 18 | 13 | 12 |
Mistake to Avoid
Dumping CON on the monk. You WANT to take damage (for Wounds) but not die. 10โ14 Con minimum. Sura's Plate +20% damage taken is BiS monk armor because it accelerates Wound gain.
๐ก๏ธ Rogue โ Single Target Nuke
Sneak Attack triggers on 14 different afflictions. In a party with a Wizard or Cipher applying afflictions, Rogue damage output is unmatched. Deathblows (class capstone) doubles sneak attack on targets with 2+ afflictions.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Ranged Arquebus | 18 | 10 | 18 | 20 | 14 | 4 |
| Backstab Melee | 19 | 10 | 20 | 18 | 10 | 7 |
โ๏ธ Barbarian โ Glass AOE Cannon
Heart of Fury (1/rest, 5/encounter upgrade) deals 6 full damage hits to every enemy in a cone. Carnage passive applies 30% of your damage to nearby enemies โ the cornerstone of every AOE barbarian build. Patch 3.x Carnage changes weakened it from additive to multiplicative.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Carnage DPS | 21 | 12 | 16 | 15 | 14 | 6 |
Divine / Support Casters (3)
โจ Priest โ Barring Death's Door = Wipe Saver
Every party needs a priest for 3 spells: Barring Death's Door (prevents HP below 1), Withdraw (removes ally from combat), and Divine Mark (+25% damage taken debuff). Damage spells are mediocre but healing/support is irreplaceable.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Healer Skaen | 10 | 14 | 10 | 14 | 18 | 14 |
| Fire DPS Magran | 16 | 12 | 14 | 16 | 16 | 6 |
๐ฟ Druid โ Spiritshift Brawler
Relentless Storm is one of the most broken spells: massive AOE damage + every enemy prone for its full duration. Druid can fill literally any role: heal, AOE, melee damage via Spiritshift (turn into a beast, gain stats, claws, immunity). Only flaw: Spiritshift duration is short and you need to build for melee.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Spiritshift Bear | 18 | 18 | 12 | 14 | 10 | 8 |
| Storm Caster | 18 | 12 | 14 | 16 | 18 | 6 |
๐ต Chanter โ Consistent AOE Machine (S-Tier)
While Wizards and Druids run out of spells in long pulls, the Chanter generates phrases infinitely โ every auto-attack or spell cast adds 1 phrase. Dragon Thrashed deals raw burn damage in an enormous AOE every 3 phrases. Skeleton summons cost 1 phrase each and come back every fight.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Dragon Thrashed | 20 | 14 | 12 | 16 | 14 | 10 |
| Summoner Support | 10 | 16 | 12 | 12 | 18 | 16 |
Arcane Casters (2)
๐ฎ Wizard โ Spell Mastery breaks the game
Patch 3.x Grimoire mechanics let Wizards prepare Mastery spells (2 casts per encounter). Combusting Wounds + any damage-over-time spell instantly melts any HP pool. Grimoire swap mid-combat to access double spell libraries. The highest-skill-ceiling class.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Evoker Fire | 20 | 8 | 18 | 18 | 18 | 2 |
| CC Enchanter | 10 | 12 | 14 | 18 | 20 | 6 |
๐ง Cipher โ The Strongest Class (S-Tier)
Soul Whip (1 focus per hit, +20% damage) means Ciphers never run out of resources. Mind Lance, Soul Shock, and Amplified Thrust carry entire playthroughs solo. Take Tenuous Grasp โ Whispers of Treason โ Mind Wave โ Ectopsychic Laceration and every encounter is over in 15 seconds.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Mind Lance DPS | 20 | 10 | 18 | 18 | 18 | 6 |
| Beguiler CC | 8 | 12 | 18 | 20 | 20 | 12 |
๐น Ranger โ Ranged + Pet
Marked Prey + Driving Flight + Swift Aim = the highest single-target ranged DPS in the game. Pets (wolf, lion, antelope, bear, stelgaer, sky dragon) are free engagement tanks. Weakness: if your pet dies, you lose Bonded Grief (โ10 Accuracy for 30s). Patch 3.7 pet health buffs keep Ranger relevant.
| Template | MIG | CON | DEX | PER | INT | RES |
|---|---|---|---|---|---|---|
| Hunter of Stelgaer (Ranged) | 18 | 10 | 18 | 20 | 14 | 4 |
FAQ
Fighter (Tank) + Cipher (DPS) + Chanter (AOE). 3 pillars that cover 90% of what you need. Last 3 flex: Priest (heals/support), Wizard (AOE CC), Paladin (off-tank burst). You never lose with this core 6.
Yes. Because unlike every other caster in the game, the Cipher generates their own resource from attacking. Every class in the game has a "I just ran out of spells" moment โ the Cipher does not. A well-built Cipher can solo PotD using only focus. Watch a few videos of people doing Thaos with only the Watcher alive. It's always a Cipher.